| Customization / Desktop Screenshots / Other | ©2010-2013 *SophieHoulden |
The Journal Portal
Browse Journals |
Polls |
deviantART [dee·vee·un'nt·ART]
Keep in Touch!
|
Deviousness |
Your demo includes a world that closely resembles that of Marble Blast Ultra - simple, but more or less enticing.
I know you're trying to go for a dungeon, evil type of feel for the final game. But it looks like it's taking away from the aesthetics.
Of course, making the game look fantastic with really simple walls/floors is definitely achievable (Portal was able to do this nicely), and I think your gray concept works so far, but are you going to work on fleshing it out a bit more?
Taking out a few of those gray squares and placing in a light-emitting one would already make the game a lot more fun to, well, be in.
Really impressed with this game so far, and hoping to get it on the Xbox 360 when it releases!
Phanto//.
My only complaints are that the camera seems to behave a bit wierd when you shift gravity axis, and it would be nice if there was an indicator somewhere pointing to the original angle of gravity when you walk around on the walls and roof.