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July 10, 2006
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Views: 60,276 (3 today)
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:iconsophiehoulden:
A newer replacement engine for this is on the way, if you have cs3/cs4 make sure to check out Edward :)

The current alpha release of already Edward has all the features this engine does + more, so check it out! :D

- - - - - - - - - - - -
its a .fla file so you will need to click 'download to desktop' to view :)

ok, first off this is horrendously raw and I still need to do a lot of work on it, however some of the code is commented and what isnt should be fairly self explanitory.
I am only releasing the 0.1 version because I want anybody to find any bugs that are in at this point, and some people may just want to see how I code my platform games :)

Features:
- running, jumping and crouching (also skidding ;))
- simple system of using floors, walls and ceiling movieclips which the playable character interacts with appropriately
- easily modified character for various animations
- level appearance and complexity is as good as your flash artwork can be
- teleporting between levels so there is screen-by-screen progression similar to early prince of persia
- game loop code all commented

Still to come:
- a help file
- support for more than 10 floors, 10 walls and 10 ceilings
- a moddable main menu featuring the ability to change the controls
- improved (and hopefully simpler) teleporting
- built in preloader
- example game and tutorial on making it

stuff to note about v0.1:
-walls ceilings and floors need to be named uniquely (mcWALL1,mcWALL2,mcWALL3... mcCEILING1,mcCEILING2... mcPLATFORM1,mcPLATFORM2 etc)
-you can have a maximum of 10 walls, 10 ceilings and 10 platforms
-walls ceilings and platforms must not have the same name and number or they wont work
-PLEASE let me know if you need help or find bugs, I want to make this easy to use.
-also tips on coding would be much appreciated ;)

IMPORTANT!:
I havent had time to decide which licence to put on this code but I'll say this:
you are free to read, use and modify this code for the purposes of learning or making a game (even for profit) however you must credit me and give a link back to my page (and please dont be shy about it or hide the link somewhere, you should have a credits page in your menu, you want traffic too right ;p)
by using this you also realise that it is incomplete and I may change the file or improve it without informing you (i.e theres better stuff on the way)

ok, I think thats all the nonsence I need to waffle about, check it out. make something cool people :D

edit: oh yeah, its mx2004 file format ;p
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:iconnarokusanagi:
~NaroKusanagi Feb 28, 2013  Hobbyist Digital Artist
OMG!!!!My flash program makes my laptop go crazy...VIRUSES EVERYWHERE~!!!!DX
But maybe I'll use this once I fix that little problem...
Reply
:iconhamza62240:
~hamza62240 Nov 13, 2012  Hobbyist Interface Designer
YOU STOLE THIS???????? IS THIS YOURS?????

O.o

dont block me just asking man is this yours not being a hater i wont report =P
Reply
:iconiamt:
~IamT Oct 20, 2012  Hobbyist Digital Artist
awesome man !
Reply
:iconflashgamecode:
Hello, I know our Flash Games Engine maybe can help you: [link]
can like our page on facebook: [link]
thank you
Reply
:iconsamsfotos:
Mood: Joy ~samsfotos Jun 25, 2012  Hobbyist Photographer
Thanks! [link]
Reply
:iconhazardousthing:
This was used to make one of my favourite flash games EVA: the Nevermore series! If playing those games doesn't show the pure awesomeness that can be accomplished with an engine like this, I don't know what does!
Reply
:iconreithevamp:
Are you still working on this? It's really helping with my game, i would like to see it finished because it is extremely useful :)
Reply
:iconsophiehoulden:
*SophieHoulden Jan 18, 2012  Professional General Artist
like I say in the cpomments for this deviation, there is a replacement for this called Edward, there's a link there :)
Reply
:iconsammi-psycho:
~Sammi-Psycho Aug 2, 2011  Hobbyist General Artist
Will this be able to work if you have Macromedia Flash MX?
Reply
:iconpredatoryprecipita:
can ppl use this with zilch experience?
Reply
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