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December 4, 2009
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Phantasmal WIP shot 01 by SophieHoulden Phantasmal WIP shot 01 by SophieHoulden
I dont have any phantasmal stuff in my gallery? :noes: *fixes*

this location, lighting, textures... even the character model is all WIP.

and that UI is no more either but meh, I still like this shot :)
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:iconrninishcap:
rninishcap Sep 18, 2011  Student Digital Artist
Is this on online game?
I saw your video-
so you made a video game?
Kewl~
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:iconveisswynd:
VeissWynd Feb 15, 2010  Professional Digital Artist
Lol @ this is a health bar.

I like this shot too. =] Is this the current game you're working on?
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:iconsophiehoulden:
SophieHoulden Feb 16, 2010  Professional General Artist
it is indeed, I even uploaded a video recently: [link] :)
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:iconveisswynd:
VeissWynd Feb 17, 2010  Professional Digital Artist
Awesome WIP !
I love the double jump and how she stays up when you attack xD

Is that how the final is gonna work out in terms of movement mechanics?

What engine are you using btw? It reminds me of what I've seen in Unity.
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:iconsophiehoulden:
SophieHoulden Feb 17, 2010  Professional General Artist
ya it's unity :D

and the movement and stuff will be tweaked a fair bit but I think it's more or less about right :)
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:iconveisswynd:
VeissWynd Feb 17, 2010  Professional Digital Artist
= n= ooo Unity. There's a game I've only just started beginning to develop, where I'm thinking of using a jump button. I want it to be an action RPG, and in terms of movement, I'm thinking of something like crystal chronicles DS game, and I adore double jumps.
For that reason, I adore having watched your video and getting a feel for what you can do in Unity.
Good stuff.
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:iconsleepytim:
SleepyTim Dec 7, 2009  Student Interface Designer
wow... wow
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:iconnapzter:
Oh man, I can't wait for you to release something playable. Even though it's so simple and minimalistic, it looks so fun!
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:iconsophiehoulden:
SophieHoulden Dec 5, 2009  Professional General Artist
thanks, it's got a long way to go though ^^;
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