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Phantasmal WIP shot 01 by SophieHoulden Phantasmal WIP shot 01 by SophieHoulden
I dont have any phantasmal stuff in my gallery? :noes: *fixes*

this location, lighting, textures... even the character model is all WIP.

and that UI is no more either but meh, I still like this shot :)
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:iconfirstthingsfirst:
FirstThingsFirst Featured By Owner Dec 25, 2011
THIS IS WIKED
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:iconrninishcap:
rninishcap Featured By Owner Sep 18, 2011  Student Digital Artist
Is this on online game?
I saw your video-
so you made a video game?
Kewl~
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:iconveisswynd:
VeissWynd Featured By Owner Feb 15, 2010  Professional Digital Artist
Lol @ this is a health bar.

I like this shot too. =] Is this the current game you're working on?
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:iconsophiehoulden:
SophieHoulden Featured By Owner Feb 16, 2010  Professional General Artist
it is indeed, I even uploaded a video recently: [link] :)
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:iconveisswynd:
VeissWynd Featured By Owner Feb 17, 2010  Professional Digital Artist
Awesome WIP !
I love the double jump and how she stays up when you attack xD

Is that how the final is gonna work out in terms of movement mechanics?

What engine are you using btw? It reminds me of what I've seen in Unity.
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:iconsophiehoulden:
SophieHoulden Featured By Owner Feb 17, 2010  Professional General Artist
ya it's unity :D

and the movement and stuff will be tweaked a fair bit but I think it's more or less about right :)
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:iconveisswynd:
VeissWynd Featured By Owner Feb 17, 2010  Professional Digital Artist
= n= ooo Unity. There's a game I've only just started beginning to develop, where I'm thinking of using a jump button. I want it to be an action RPG, and in terms of movement, I'm thinking of something like crystal chronicles DS game, and I adore double jumps.
For that reason, I adore having watched your video and getting a feel for what you can do in Unity.
Good stuff.
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:iconsleepytim:
SleepyTim Featured By Owner Dec 7, 2009  Student Interface Designer
wow... wow
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:iconnapzter:
napzter Featured By Owner Dec 5, 2009
Oh man, I can't wait for you to release something playable. Even though it's so simple and minimalistic, it looks so fun!
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:iconsophiehoulden:
SophieHoulden Featured By Owner Dec 5, 2009  Professional General Artist
thanks, it's got a long way to go though ^^;
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:iconnapzter:
napzter Featured By Owner Dec 6, 2009
Patience.
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:iconknyciu:
Knyciu Featured By Owner Dec 5, 2009
Very good character model.
...
The rest looks tasty too. Will you leave the awesome "This is a healthbar" for the whole game? xD
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:iconsophiehoulden:
SophieHoulden Featured By Owner Dec 5, 2009  Professional General Artist
lol no, I dont even know if I'll have a healthbar in the end, its all in the blender right now, dont know how it will come out yet :)
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:iconwesleyda:
WesleyDA Featured By Owner Dec 4, 2009  Professional Digital Artist
Hard to give feedback without knowing a bit more about the project. Is this a custom engine or are you running something like Quest3D?

I notice you have a cast shadow on the back wall but not under the character? If the shadow in the back is baked, consider a higher texture size for those. Looks super blocky now. If you aren't going to have realtime shadows, faking it with a shadow 'bubble' under the character will still help ground the character in the environment and is SUPER helpful if there are platforming elements.

The textures on the background elements need some serious love, but that should be obvious.

It's always fun to get stuff running in real time, but don't get distracted, but the time in to make it look sweet too!

The character model looks like a pretty good start!

I'll take a look at any other screenshots you've got in your gallery too.

G'luck!

:iconzangiefplz:
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:iconsophiehoulden:
SophieHoulden Featured By Owner Dec 5, 2009  Professional General Artist
thanks for the suggestions, I must admit the level was a rush build as I needed something to test in whilst building the game, and it was also a test for finding a decent approach to get a model with all the required texture maps, but as nothing more than a test it turned out better than I was expecting. but I promise I wont settle for anything that looks like this in my game :)
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:iconz0rr:
z0rR Featured By Owner Dec 4, 2009
certainly looks interesting so far.
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:iconchevyray:
ChevyRay Featured By Owner Dec 4, 2009
Oh wow, the last time I checked progress on this game must have been awhile ago, because it's looking a *lot* more polished now. Dude, you kick ass, this is better quality than many friggin Wii games! D:
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:iconsophiehoulden:
SophieHoulden Featured By Owner Dec 4, 2009  Professional General Artist
well thanks, I haven't touched it in months yet, as for quality, I'm going to try up it more :D

btw you gonna join #Game-Art?
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:iconchevyray:
ChevyRay Featured By Owner Dec 4, 2009
Sure! Signed up as a contributor. I've got some cool new wallpapers I'm about to upload right now, actually.
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:iconfrenotx:
Frenotx Featured By Owner Dec 4, 2009
Oh my god. That looks pretty awesome.
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:iconsophiehoulden:
SophieHoulden Featured By Owner Dec 4, 2009  Professional General Artist
thanks, it still has a long way to go though ^^;
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:iconfrenotx:
Frenotx Featured By Owner Dec 4, 2009
Such is the life of a software designer.
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:iconsophiehoulden:
SophieHoulden Featured By Owner Dec 4, 2009  Professional General Artist
I dont mind it, I imagine it's like being an explorer, you gotta go a long way and put up with a lot of crap before you find a place with nice beaches :)
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